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Building a Unity 3 Application with Native Plugin for iOS
Create a Unity project. Go to “File->Build Settings”, select the iOS platform and then “Player Settings…”. In “Other Settings” on “Identification” configure the “Bundle Identifier” for example with...
View ArticleUsing the Xcode Simulator with a Unity 3 Native iOS Plug-In
As you saw in “Building a Unity 3 Application with Native Plugin for iOS” we can create a plug in for native code in iOS with Unity 3. The problem is that by default you can’t test it on the Simulator...
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